#Relic rescue game 1 series
As of January 2013, the Company of Heroes series has sold more than 4 million copies worldwide.
The game was very successful and won many awards from multiple gaming magazines and websites. The engine, which had been designed in-house by Relic, featured many next-generation graphical effects, including HDR and dynamic lighting, as well as utilizing the Havok middleware physics engine. It was also criticized for its weak single-player modes.Ĭompany of Heroes, a World War II-themed real-time strategy game, was released on September 12, 2006. Not very successful, many reviewers saw it as a love-it-or-hate-it game. Relic's first foray into the console world of gaming, The Outfit, was released on Mafor the Xbox 360. The expansion was mildly successful, although it did not have the impact of the original game. The expansion added a fifth faction, the Imperial Guard, to the game, as well as giving the existing races several new units. įollowing up on the success of Dawn of War, Relic released an expansion pack entitled Warhammer 40,000: Dawn of War: Winter Assault on September 23, 2005. As a series Warhammer 40,000: Dawn of War has sold more than 7 million copies worldwide as of January 2013. The game was a success, with many reviewers applauding its innovative resource management system and squad-based interface. Relic released Warhammer 40,000: Dawn of War on September 20, 2004, a real-time strategy game based on Games Workshop's popular Warhammer 40,000 franchise. On April 27, 2004, publisher THQ announced it was acquiring Relic for close to US$10 million in an all-cash transaction, completed around early May, 2004. Although it boasted improved graphics and features and changed some elements of gameplay from the original, reviews cited some issues and did not score it as highly as its predecessor. Homeworld 2 was released on September 16, 2003. The game was successful, though it did not receive the same attention as Homeworld. It focused on a fictional environment during the 1930s, allowing players to design units from different anatomical parts of animals. Their next title was Impossible Creatures, released by Microsoft on January 7, 2003. Though they did not immediately continue working on the franchise ( Sierra Entertainment, the game's publisher, owned the rights), the game did have a spin-off, Homeworld: Cataclysm, developed by Barking Dog Studios and published by Sierra. Their first title, Homeworld, was released on Septemto critical acclaim and successful sales. The name of the company was chosen because they liked the name and it was easy to pronounce. Relic was founded in May 1997 by Alex Garden, Luke Moloney, Erin Daly, Aaron Kambeitz, Rob Cunningham, Gary Shaw, and Shane Alfreds.